Joshua Meehan

Kobble Art!

Hey thereso for the past 6 months I’ve been working as the artist for a new card game called Kobble that recently was announced so I wanted to share the art that has been released and how those sketches developed into the art for the game!


goblin wizard yeti


These were some of the first characters that were developed for the game to give an overall theme. Going into the game design I was given initial sketches from the game designer and good friend Colin. That gave some visual guidelines.

  1. Exaggerated proportions – doesn’t have to be realistic! More fun with these designs. The world is filled with enough brown on brown
  2. If the card calls for a human shape the less individual a card is the better.
  3. Always emphasize a class/species main element. This idea of Big, Medium, Small.

So for the goblin he went pretty simply once the proportion of the large head came threw and there were a couple versions before coming to the large pointy head and sharp rusty dagger.


And once the goblin was complete it set the tone for all the characters. Palette and proportions were established for non-human characters.

When it came to human characters and fantasy tropes the big three staples: wizard, thief, and Warrior, all came to mind. They would establish the look of military, magic, and commonfolk, as well as proportions.


The original mage had problems at first. A static pose, colors were all over the place, and it just didn’t have enough of the emotion that the non-human character cards had. So a simple solution was formed. Tighten up the color scheme to two major colors for Lightning and Fire (the two type of magic attacks he has) and then redraw the head so it is looking at whatever its saying “You Shall Not Pass!” to. Finally I added some of the original arcane color on the inner robe and pimped out his chain!

So that’s everything I can show at the moment and as more come available I will show the process! As it has been a cool experience working on this project! Also I have been working on this project while holding a full time job and sleep 6-8 hrs a night, so average time is a day or two for each piece! So it can be done you just have to sit down and do it, plan a little time in your day and don’t worry about it getting done cause it’ll be done when its done! Unless of course you have a deadline, then it needs to be done before or on the due date.

Kobble is a Card game that we plan to hit kickstarter in Spring 2014, created by Colin Mulkerin and Art by Joshua Meehan.

Joshua Meehan

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