So this wont be the last time I post about my personal project titled Kobble, however it does mark the end of a glorious journey in making the art!
That’s right! When I started painting Kobble in September 2013 the project it was just sketches on index cards. Colin, game designer of Kobble, called myself and a few of our friends over to try a game he had been crafting. After the first game we kept playing, trying out new strategies and seeing what the fate of the index cards had in store for us. I remember leaving that night thinking, “This should be a thing.” It had all the pieces, new and interesting ways to simulate chance, and a nice balance between strategy and luck. Most importantly it felt right. It was the first game I’d played of Colin’s where we finished it in one sitting and as a casual tabletop player that was important to me.
So after a lunch meeting was set out a timeline and the scope of the project. It was to be 40 cards in the beginning with expansions to bolster the deck. But as we kept going I kept getting revisions and new card lists. The passion project soon grew to 144 cards and that’s when I had to yell stop! It certainly is a robust game and having all those cards helps keep the game fresh. We kept playing he game throughout development with family, friends, and testers. They all seemed to enjoy it. I had a lot on my plate and wanted to see the project through. I thought, “well if I keep going at the current pace, a year would be an appropriate timeline.” Boy was I naive.
It has taken 2 years and 10 months to finish all the art, I’ve improved much since the beginning so some of the art needed redoing. Honestly some of it probably still does. It is easy to let a project get stuck in production purgatory, and with the amount of time it would take to fix every little thing I’d want, we’d restarting the project over again. There were a lot of struggles just to get to this part, with poverty, family, and holding down a day job, while trying to make it in the freelance world. All these factors have pushed the delay to where we are now. But I kept my priorities in line and I’m happy with where everything is. 🙂 So if you have read this much then damn, I hope you learned something from my experience. To those who scrolled through the babbling to see the pictures, clever girl. 😉
Thank you for the support and here’s to the new stage of getting the game into production!