Joshua Meehan

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Kobble Art update 2

Hey this week we are looking at the next Kobble update with art for the observer, golem, and troll!

To see more things Kobble and stay up to date with the progress of the game as well as, the soon to be kickstarter you can visit the kobble website!


Here’s the Golem!



The Golem as an early character to determine the way LARGE characters were going to look. He also required that extra flare so the staple characters were different from traditional fantasy versions. Instead of a human sculpted from rock it takes its shape from the materials around it. The idea I thought of was showing the first moments when this character comes to life and how they are slow lumbering characters that can take a lot of damage. The first golem was specifically a tower but lacked the bulkiness we wanted to show, so it transformed from a tower to a wall!


The Troll


One of my personal favorites to play in the game, there were a lot of sketches done to get him just right. The main thing with these kind of characters is to not get too specific and to choose a moment when you had just seen them in the street. The card has a lot of stink themed attacks so balancing all the different things we choose swamp colors and flies buzzing to add that idea of smell.

The Warrior

warrior warrior sketch

The warrior is another of the three classic fantasy classes and we knew it would be where all warrior type classes branch off from. In an endless city like kobble that is full of violence we decided that almost everything shouldn’t look new. The fancier stuff would be well kept but the majority of metal would be rusty, clothes should be dirty, and the designs should also look like they didn’t take a lot of time or craft to make. The silhouette is important for the warrior too. so many different sketches were done to make sure the stance was just right!

Thanks for looking and I hope you are excited about next weeks update as I am!


Kobble is a card game about fantasy organized crime set in the endless city of Kobble. Each time you play, you tell the story of two rival gangs battling for control of one of the city’s many neighborhoods. The two gangs will engage in a series of bloody battles for control over the various locations within a neighborhood. In the end, the gang that wins more fights will control the neighborhood, and the other will be forced out. The game can be played cooperatively or competitively with 1-6 players.

Kobble Art!

Hey thereso for the past 6 months I’ve been working as the artist for a new card game called Kobble that recently was announced so I wanted to share the art that has been released and how those sketches developed into the art for the game!


goblin wizard yeti


These were some of the first characters that were developed for the game to give an overall theme. Going into the game design I was given initial sketches from the game designer and good friend Colin. That gave some visual guidelines.

  1. Exaggerated proportions – doesn’t have to be realistic! More fun with these designs. The world is filled with enough brown on brown
  2. If the card calls for a human shape the less individual a card is the better.
  3. Always emphasize a class/species main element. This idea of Big, Medium, Small.

So for the goblin he went pretty simply once the proportion of the large head came threw and there were a couple versions before coming to the large pointy head and sharp rusty dagger.


And once the goblin was complete it set the tone for all the characters. Palette and proportions were established for non-human characters.

When it came to human characters and fantasy tropes the big three staples: wizard, thief, and Warrior, all came to mind. They would establish the look of military, magic, and commonfolk, as well as proportions.


The original mage had problems at first. A static pose, colors were all over the place, and it just didn’t have enough of the emotion that the non-human character cards had. So a simple solution was formed. Tighten up the color scheme to two major colors for Lightning and Fire (the two type of magic attacks he has) and then redraw the head so it is looking at whatever its saying “You Shall Not Pass!” to. Finally I added some of the original arcane color on the inner robe and pimped out his chain!

So that’s everything I can show at the moment and as more come available I will show the process! As it has been a cool experience working on this project! Also I have been working on this project while holding a full time job and sleep 6-8 hrs a night, so average time is a day or two for each piece! So it can be done you just have to sit down and do it, plan a little time in your day and don’t worry about it getting done cause it’ll be done when its done! Unless of course you have a deadline, then it needs to be done before or on the due date.

Kobble is a Card game that we plan to hit kickstarter in Spring 2014, created by Colin Mulkerin and Art by Joshua Meehan.

Joshua Meehan

2013-14! Sketch dump

This is going to be a sketch dump because I think its important to put these out as they show some of the thinking behind images and other stuff that’s going behind the scenes. Last year had a lot of weird anxiety and desperation which I changed after Illuxcon. So I’m certain between then and now you will see a difference even though I actually have fewer days away from my day job. The day job I got was the Custom Framing manager position at a Michaels and has certainly helped with the financial stability and paying off student loans while I work on Projects! And now the SKETCH DUMP!

Untitled-710 precious treasure mouth1 06010dragon rider 06010dragon rider2 06010dragon rider3 0903meehan_1002meehan_1003project_chris freeman_final  page-1 page-2 page-3 page-4 page-5 page-6 page-7 page-8 page-9 page-10 page-11 page-12

While this doesn’t include all the projects I worked on this year, due to some things not coming out yet, it was a productive year with a lot of different things being created. If I learned one thing it was that I need to narrow my focus even more and up the quality of the work. 2014 is really exciting as I feel like I’m on the verge of some really big breakthroughs like my struggle with color, and composition.

If you have any requests or questions please send them to me at ! As it gives me a better idea what to post. For example if you would like to see my process or artists who inspire me or more about working in Hollywood or having a full time job (12 hours not drawing!!!) and finding time to do art. I would truly like to see what you think!

Joshua Meehan

2014 Update! Part 3

Here is the work I did for Paizo’s Bestiary 4! Again it was a very different kind of assignment which came in between the film work and was an example of submitting a portfolio that fits with the vision of a company. The creatures I worked on was Black Oil, Festering Spirit, Freezing Flow, Hypnalis, Pickled Punk, Seps, Imortal Ichor, and Isitoq.

I loved this assignment there was a lot of freedom and I did put a lot of effort to make my work fit in with the visual style of the Pathfinder universe by looking at the previous Bestiary’s and core book’s art.

black oil festering spirit freezing flow Hypnalis Immortal Ichor seps pickled punk


2014 Update! Part 2

Great now time for some art! In 2013 I decided to jump head first into the freelance world and didn’t have anything really holding me back from doing so. Thus I lived in Hollywood for a few months working on a film called Dracula Directed by Perry Teo. I got to create the artwork used in the opening of the film and design Dracula’s Castle. I learned a lot about the process and met some incredible people every single day!

See the art in action

Here’s some of the images I created, a lot ended in individual assets and were pieced together later.

Dracula's castle Dracula Turk head Turk warriors

Next post will showcase the monsters I made from Paizo’s Bestiary 4!

2014 Update! part 1

Wow I hate getting behind in things and it seems I’ve let my web stuff slip. But it has been because I’m really busy and ALOT of things I was working on I couldn’t show. So in the coming weeks I will be posting the updates of work from 2013! As we get to my most recent passion project!

First is Illuxcon 2013…

IT WAS GREAT!!! So cool seeing everyone I’ve admired and meeting new faces who were just full of awesome and below are a few pics from that experience. If you want to make Illustration your career this is a MUST to go to. All the art directors are there and so are many of the professional artists you admire as well! You just never know what will happen.

Illuxcon 2013Illuxcon 2013

Tickets are now available for Illuxcon 7 2014 and will be back in Allentown, PA. I hope to see you guys there!

Digital Art Setup, Illuxcon 6, Business Cards!

Hey everyone hope everything is going well, I brought a bag of goodies and happenings!

This week I wanted to feature some great Youtube videos from Concept Cookie about how to setup your “workspace” for digital painting. Just like in traditional painting it is important to create a good workflow that works for you. Photoshop’s default settings don’t quite work and these videos are great  help for those just getting started.

So I’ve made a playlist for you guys so you can just click the link, lean back, and enjoy!
Concept Cookie

Also check out his Character series, HERE!

Illuxcon 6!

Next week I will be in Allentown with a great group of artists at Illuxcon! If you have seen some of my previous posts I always recommend finding the right convention to go to. For me it doesn’t get much better than Illuxcon, with a high concentration of Art Directors, scheduled art critiques, and just the great opportunity to meet so many of the most talented professionals in the industry, makes this convention a special one!

New Business Cards!

So I made sure to print out business cards and these were ones
I wanted to be special looking. So I hired the awesome designer
William Aguayo who made some awesome designs and we
ultimately went with this new look!  I then printed them from and couldn’t be happier with the results!
So if you will be going to Illuxcon let me know! I’d love to meet you there!

And until next time keep the Art strong!

The Power of Mentors

Hey everyone long time no see! I have been gone for a while its true, but it hasn’t stopped me from making art! Due to financial necessity I have increased my workload at the ol’ day job. It does mean I work odd hours and there is no consistency but I’ve been reworking my schedule to continue my artistic pursuits. No matter what goes on in life you can’t let difficulties cause you to stop doing what you love. I have been gone from the social media for a while almost 2 months, but the art is still being made and under some NDA’s that do not allow me to show what I’ve been working on! Though that news will be released as soon as possible!

In the mean time here’s the video from the award ceremony I just received!

During my acceptance speech I made sure to thank my illustrator mentors Betty Dye, Tony Niccoli, and David Christiana. All of whom helped guide me on my path.Mentors can be a great thing to have, they can make sure to keep you from getting lazy, introduce you to new artwork, and provide goals to complete with guidance. These things make a mentor quite beneficial. But just like how there are a range art schools there are also a range of mentors and it is up to you to find out which fits your goals and style.

Here are a few tips for finding a good mentor if you find yourself looking for one:

1. Their work
Make sure they are doing the kind of work you want because that is what they will be able to teach you the best.

2. Teaching Experience
Just like artistic experience is important in the work force so is the educational experience. Look at the work done by the students before and after if you are able to.

3. One on One time
Mentorships can be expensive dropping $500-$1000 in a matter of weeks. Through research make sure you get to spend one on one time to get the most of your individual  study. If your just getting a pre-recorded video you might as well use Youtube and the internet.

4. Now this thing isn’t really about the mentorship but more about yourself. There is no substitute for hard work.
Don’t think that a mentorship as a replacement but more like a dietary supplement to your training regiment. With the right pairing of guidance and hard work you can end up creating amazing work and boost your skills as  an artist.

Good luck out there and keep the art strong,
Joshua Meehan

Links of the Week: Work Ethic

Hello people! I wanted to take the week to provide some thoughts on work ethic.

Often Illustrators and Artists state this profession is a self starting job and I agree. It’s grueling hours of work at times, while others seem to fly by. The point being that there is only you, the sole artist, in charge of everything you do. You determine how hard you work and how hard you try to find more work because it won’t last forever.

Though the main thing to remember is if you do good work, are good to work with, and get it to the right people you will be in good hands!

Here are some people who provide excellent insight into work ethic and advice on how to get up to professional speed!

Muddy Colors – Greg Manchess has an article on Muddy Colors (a great blog site in its own right) “10 Things…About Talent”
These 10 things argue the notion that talent is everything. Its good to know that while some start at a different skill level it take time and training to actually improve the skills to a professional level.

  – Garret AJ – Art of Mind –

Garret AJ – Art of Mind –
His blogs are always themed well and contain great information that I recommend you check out!
From 7 Steps to improve your work to Looking for Inspiration.

While the ideas covered are large and have a lot smaller themes the general idea of work ethic is clear. DON’T BE LAZY! Many people have different ways of doing things, but the goal is to make themselves better. This is things we should not forget and when feeling defeated or unmotivated don’t worry. Everyone goes through these feelings and its crucial to not lose sight of the goal.

Good luck out there and until next time keep the art hand strong!

Links of the Week: Livestream

Wow I want to thank everyone who came out this past week to the “I Dream in Widescreen” BFA thesis Show and supporting the short film Grey State. It was great to be a part of the production team as Concept Artist and Art Director. I was even surprised with an Executive Producer credit. Over all it was a neat experience that I wont forget!

So for this week I wanted to make the shoutout to these great livestreams that have helped me progress my painting skills.
Team Awesome –

Awesome Horse Studios is a great group of freelance illustrators who provide paintovers and demos for artists looking to further their skills. The group is most active on Facebook and stream weekly on Wednesdays at 4 PM EST.
Crimson Daggers –  –

The Crimson Daggers are a group setup by Dave Rapoza and Dan Warren. They provide mentorship, bloodsport events and general paintovers for people wanting to become pro in the illustration industry. They feature a tough love approach which has fostered some really dedicated artists and a growing community.