Joshua Meehan

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Merlin from space [june2016]

Hey hey!
This month I have a new piece of art which makes 3 months straight of production 😀 When I started my new personal pieces in the beginning of this 3 month period it was stressful, felt like stretching and I got tired a lot more than I used to. I had to build up my stamina and relearn the steps for making good illustration. It wasn’t about speed but momentum.

Each month I focused on something different and now I’m happy with my process and producing art at my optimal speed. 😀 This feels great. My mental and emotion states are higher because of the artwork. It fulfills me.

Any way here is the piece which will be added to the gallery front page.


This piece had a lot of design challenges and bugs that I had to work out. But nothing out of the ordinary.
It was great getting community feedback about this piece as well. It reminded me when I was skipping steps out of impatience and when I was taking away information. There could definitely be things added to the piece but the most important thing was nailing the character and executing a great mood.
Here’s the Process gif to see how it changed.

32_Marrel-linWith these 3 solid months I now feel confident in submitting my portfolio to companies I’m very happy with the characters and my next personal piece will focus more adding the environment.

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Kobble Feature


This week is more kobble art! Hope you enjoy and we are just a few weeks away from the kickstarter! June 4th, 2014. Also Kobble will be at Phoenix Comic Con June 5-8th,2014 where you will be able to play the game see the cards and even donate on the kickstarter! Thank everyone for your interest and support it means a lot!
Angel crystal mage5

draconian_01 ranger

skeleton stormcaller

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Kobble update double feature!

This week is a double feature since I didn’t post the previous weeks updates! I’d like to thank everyone for their support of this ambitious project as it is a big milestone for myself and Colin! I look forward to showing you more as we get closer to the kickstarter!

This week in art we have The Observer, The Archer, The Minotaur, The Shieldmaiden, The  Slime, and The Bard!

The Observer


This little guy was the first to show the glowing eyes that most magic users possess in the game. With white backgrounds as the primary back it was important to make the body darker for more contrast. He also has a lot of spunk for a little guy and was a lot of fun to make! I stayed really close to the original card art for this character.


The Archer and the Shieldmaiden

shieldmaiden archer

After creating the Warrior and Mage these classes ended up coming together rather quickly and nicely. These were very close to the original sketches as well and had a couple variations on the color. The most important parts were needed to stand out like the shield maidens shield. So keeping the graphics bold and simple so they were easy to read were successful here! Also with the archer the ground texture starts to develop creating slight variations for each character.


The Minotaur and the Bard

minotaur Bard

These guys ended up having different proportions and what needed to be important was the silhouette. While the anger in the minotaur and his horns were the biggest emphasis, the bard’s needed to be more flamboyant and yet still read as an agressive player. That’s where looking at rockstars and guitarists in bands became the ultimate persona for the class.


The Slime


The original slime was just a ball with no personality so it was changed to have a grinning mouth to add more personality to it. I liked the idea of it just appearing out of the sewer and it would then slither around like a snake before plunging down into the sewers again. The cool part was figuring out how to make these cobbled stones for the street rather quickly and once I was able to do that a lot of characters now have that as the base to add context to the characters and give a reference for scale.


So that’s it for this week and I look forward to sharing more later!
Until then keep drawing!

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Kobble Art update 2

Hey this week we are looking at the next Kobble update with art for the observer, golem, and troll!

To see more things Kobble and stay up to date with the progress of the game as well as, the soon to be kickstarter you can visit the kobble website!


Here’s the Golem!



The Golem as an early character to determine the way LARGE characters were going to look. He also required that extra flare so the staple characters were different from traditional fantasy versions. Instead of a human sculpted from rock it takes its shape from the materials around it. The idea I thought of was showing the first moments when this character comes to life and how they are slow lumbering characters that can take a lot of damage. The first golem was specifically a tower but lacked the bulkiness we wanted to show, so it transformed from a tower to a wall!


The Troll


One of my personal favorites to play in the game, there were a lot of sketches done to get him just right. The main thing with these kind of characters is to not get too specific and to choose a moment when you had just seen them in the street. The card has a lot of stink themed attacks so balancing all the different things we choose swamp colors and flies buzzing to add that idea of smell.

The Warrior

warrior warrior sketch

The warrior is another of the three classic fantasy classes and we knew it would be where all warrior type classes branch off from. In an endless city like kobble that is full of violence we decided that almost everything shouldn’t look new. The fancier stuff would be well kept but the majority of metal would be rusty, clothes should be dirty, and the designs should also look like they didn’t take a lot of time or craft to make. The silhouette is important for the warrior too. so many different sketches were done to make sure the stance was just right!

Thanks for looking and I hope you are excited about next weeks update as I am!


Kobble is a card game about fantasy organized crime set in the endless city of Kobble. Each time you play, you tell the story of two rival gangs battling for control of one of the city’s many neighborhoods. The two gangs will engage in a series of bloody battles for control over the various locations within a neighborhood. In the end, the gang that wins more fights will control the neighborhood, and the other will be forced out. The game can be played cooperatively or competitively with 1-6 players.

Kobble Art!

Hey thereso for the past 6 months I’ve been working as the artist for a new card game called Kobble that recently was announced so I wanted to share the art that has been released and how those sketches developed into the art for the game!


goblin wizard yeti


These were some of the first characters that were developed for the game to give an overall theme. Going into the game design I was given initial sketches from the game designer and good friend Colin. That gave some visual guidelines.

  1. Exaggerated proportions – doesn’t have to be realistic! More fun with these designs. The world is filled with enough brown on brown
  2. If the card calls for a human shape the less individual a card is the better.
  3. Always emphasize a class/species main element. This idea of Big, Medium, Small.

So for the goblin he went pretty simply once the proportion of the large head came threw and there were a couple versions before coming to the large pointy head and sharp rusty dagger.


And once the goblin was complete it set the tone for all the characters. Palette and proportions were established for non-human characters.

When it came to human characters and fantasy tropes the big three staples: wizard, thief, and Warrior, all came to mind. They would establish the look of military, magic, and commonfolk, as well as proportions.


The original mage had problems at first. A static pose, colors were all over the place, and it just didn’t have enough of the emotion that the non-human character cards had. So a simple solution was formed. Tighten up the color scheme to two major colors for Lightning and Fire (the two type of magic attacks he has) and then redraw the head so it is looking at whatever its saying “You Shall Not Pass!” to. Finally I added some of the original arcane color on the inner robe and pimped out his chain!

So that’s everything I can show at the moment and as more come available I will show the process! As it has been a cool experience working on this project! Also I have been working on this project while holding a full time job and sleep 6-8 hrs a night, so average time is a day or two for each piece! So it can be done you just have to sit down and do it, plan a little time in your day and don’t worry about it getting done cause it’ll be done when its done! Unless of course you have a deadline, then it needs to be done before or on the due date.

Kobble is a Card game that we plan to hit kickstarter in Spring 2014, created by Colin Mulkerin and Art by Joshua Meehan.

Joshua Meehan

2013-14! Sketch dump

This is going to be a sketch dump because I think its important to put these out as they show some of the thinking behind images and other stuff that’s going behind the scenes. Last year had a lot of weird anxiety and desperation which I changed after Illuxcon. So I’m certain between then and now you will see a difference even though I actually have fewer days away from my day job. The day job I got was the Custom Framing manager position at a Michaels and has certainly helped with the financial stability and paying off student loans while I work on Projects! And now the SKETCH DUMP!

Untitled-710 precious treasure mouth1 06010dragon rider 06010dragon rider2 06010dragon rider3 0903meehan_1002meehan_1003project_chris freeman_final  page-1 page-2 page-3 page-4 page-5 page-6 page-7 page-8 page-9 page-10 page-11 page-12

While this doesn’t include all the projects I worked on this year, due to some things not coming out yet, it was a productive year with a lot of different things being created. If I learned one thing it was that I need to narrow my focus even more and up the quality of the work. 2014 is really exciting as I feel like I’m on the verge of some really big breakthroughs like my struggle with color, and composition.

If you have any requests or questions please send them to me at ! As it gives me a better idea what to post. For example if you would like to see my process or artists who inspire me or more about working in Hollywood or having a full time job (12 hours not drawing!!!) and finding time to do art. I would truly like to see what you think!

Joshua Meehan

2014 Update! Part 3

Here is the work I did for Paizo’s Bestiary 4! Again it was a very different kind of assignment which came in between the film work and was an example of submitting a portfolio that fits with the vision of a company. The creatures I worked on was Black Oil, Festering Spirit, Freezing Flow, Hypnalis, Pickled Punk, Seps, Imortal Ichor, and Isitoq.

I loved this assignment there was a lot of freedom and I did put a lot of effort to make my work fit in with the visual style of the Pathfinder universe by looking at the previous Bestiary’s and core book’s art.

black oil festering spirit freezing flow Hypnalis Immortal Ichor seps pickled punk


Digital Art Setup, Illuxcon 6, Business Cards!

Hey everyone hope everything is going well, I brought a bag of goodies and happenings!

This week I wanted to feature some great Youtube videos from Concept Cookie about how to setup your “workspace” for digital painting. Just like in traditional painting it is important to create a good workflow that works for you. Photoshop’s default settings don’t quite work and these videos are great  help for those just getting started.

So I’ve made a playlist for you guys so you can just click the link, lean back, and enjoy!
Concept Cookie

Also check out his Character series, HERE!

Illuxcon 6!

Next week I will be in Allentown with a great group of artists at Illuxcon! If you have seen some of my previous posts I always recommend finding the right convention to go to. For me it doesn’t get much better than Illuxcon, with a high concentration of Art Directors, scheduled art critiques, and just the great opportunity to meet so many of the most talented professionals in the industry, makes this convention a special one!

New Business Cards!

So I made sure to print out business cards and these were ones
I wanted to be special looking. So I hired the awesome designer
William Aguayo who made some awesome designs and we
ultimately went with this new look!  I then printed them from and couldn’t be happier with the results!
So if you will be going to Illuxcon let me know! I’d love to meet you there!

And until next time keep the Art strong!

Links of the Week: Livestream

Wow I want to thank everyone who came out this past week to the “I Dream in Widescreen” BFA thesis Show and supporting the short film Grey State. It was great to be a part of the production team as Concept Artist and Art Director. I was even surprised with an Executive Producer credit. Over all it was a neat experience that I wont forget!

So for this week I wanted to make the shoutout to these great livestreams that have helped me progress my painting skills.
Team Awesome –

Awesome Horse Studios is a great group of freelance illustrators who provide paintovers and demos for artists looking to further their skills. The group is most active on Facebook and stream weekly on Wednesdays at 4 PM EST.
Crimson Daggers –  –

The Crimson Daggers are a group setup by Dave Rapoza and Dan Warren. They provide mentorship, bloodsport events and general paintovers for people wanting to become pro in the illustration industry. They feature a tough love approach which has fostered some really dedicated artists and a growing community.



Link of the week: Animation

birthday monster_abbeyHappy belated birthday to myself and all the others born on May 9th! I worked and enjoyed some ice cream, but enough of that its back to the fun stuff.

Yesterday I met a mother who had a son, he was interested in animation. 10 year goal to be working at Disney. Which was great, specific and it helped me know where to send him for guidance along that career path. Which brings us our links for the blog:

First is Chris Oatley’s Website.
Chris Oatley is a Disney Character Designer. He’s a great artist and devotes his time to helping others with podcasts and advice. Great tool for the tool belt!

Second is Bobby Chu’s Schoolism online is a great sight and alternative way to learn where you can take online classes with professionals working in the animation and illustration fields. They also hold live workshops in San Fransisco, definitely worth the look!

Keep on making art and I look forward to see what you create next,
Joshua Meehan