Joshua Meehan

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Kobble Feature


This week is more kobble art! Hope you enjoy and we are just a few weeks away from the kickstarter! June 4th, 2014. Also Kobble will be at Phoenix Comic Con June 5-8th,2014 where you will be able to play the game see the cards and even donate on the kickstarter! Thank everyone for your interest and support it means a lot!
Angel crystal mage5

draconian_01 ranger

skeleton stormcaller

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Kobble Art update 2

Hey this week we are looking at the next Kobble update with art for the observer, golem, and troll!

To see more things Kobble and stay up to date with the progress of the game as well as, the soon to be kickstarter you can visit the kobble website!


Here’s the Golem!



The Golem as an early character to determine the way LARGE characters were going to look. He also required that extra flare so the staple characters were different from traditional fantasy versions. Instead of a human sculpted from rock it takes its shape from the materials around it. The idea I thought of was showing the first moments when this character comes to life and how they are slow lumbering characters that can take a lot of damage. The first golem was specifically a tower but lacked the bulkiness we wanted to show, so it transformed from a tower to a wall!


The Troll


One of my personal favorites to play in the game, there were a lot of sketches done to get him just right. The main thing with these kind of characters is to not get too specific and to choose a moment when you had just seen them in the street. The card has a lot of stink themed attacks so balancing all the different things we choose swamp colors and flies buzzing to add that idea of smell.

The Warrior

warrior warrior sketch

The warrior is another of the three classic fantasy classes and we knew it would be where all warrior type classes branch off from. In an endless city like kobble that is full of violence we decided that almost everything shouldn’t look new. The fancier stuff would be well kept but the majority of metal would be rusty, clothes should be dirty, and the designs should also look like they didn’t take a lot of time or craft to make. The silhouette is important for the warrior too. so many different sketches were done to make sure the stance was just right!

Thanks for looking and I hope you are excited about next weeks update as I am!


Kobble is a card game about fantasy organized crime set in the endless city of Kobble. Each time you play, you tell the story of two rival gangs battling for control of one of the city’s many neighborhoods. The two gangs will engage in a series of bloody battles for control over the various locations within a neighborhood. In the end, the gang that wins more fights will control the neighborhood, and the other will be forced out. The game can be played cooperatively or competitively with 1-6 players.

Kobble Art!

Hey thereso for the past 6 months I’ve been working as the artist for a new card game called Kobble that recently was announced so I wanted to share the art that has been released and how those sketches developed into the art for the game!


goblin wizard yeti


These were some of the first characters that were developed for the game to give an overall theme. Going into the game design I was given initial sketches from the game designer and good friend Colin. That gave some visual guidelines.

  1. Exaggerated proportions – doesn’t have to be realistic! More fun with these designs. The world is filled with enough brown on brown
  2. If the card calls for a human shape the less individual a card is the better.
  3. Always emphasize a class/species main element. This idea of Big, Medium, Small.

So for the goblin he went pretty simply once the proportion of the large head came threw and there were a couple versions before coming to the large pointy head and sharp rusty dagger.


And once the goblin was complete it set the tone for all the characters. Palette and proportions were established for non-human characters.

When it came to human characters and fantasy tropes the big three staples: wizard, thief, and Warrior, all came to mind. They would establish the look of military, magic, and commonfolk, as well as proportions.


The original mage had problems at first. A static pose, colors were all over the place, and it just didn’t have enough of the emotion that the non-human character cards had. So a simple solution was formed. Tighten up the color scheme to two major colors for Lightning and Fire (the two type of magic attacks he has) and then redraw the head so it is looking at whatever its saying “You Shall Not Pass!” to. Finally I added some of the original arcane color on the inner robe and pimped out his chain!

So that’s everything I can show at the moment and as more come available I will show the process! As it has been a cool experience working on this project! Also I have been working on this project while holding a full time job and sleep 6-8 hrs a night, so average time is a day or two for each piece! So it can be done you just have to sit down and do it, plan a little time in your day and don’t worry about it getting done cause it’ll be done when its done! Unless of course you have a deadline, then it needs to be done before or on the due date.

Kobble is a Card game that we plan to hit kickstarter in Spring 2014, created by Colin Mulkerin and Art by Joshua Meehan.

Joshua Meehan

Digital Art Setup, Illuxcon 6, Business Cards!

Hey everyone hope everything is going well, I brought a bag of goodies and happenings!

This week I wanted to feature some great Youtube videos from Concept Cookie about how to setup your “workspace” for digital painting. Just like in traditional painting it is important to create a good workflow that works for you. Photoshop’s default settings don’t quite work and these videos are great  help for those just getting started.

So I’ve made a playlist for you guys so you can just click the link, lean back, and enjoy!
Concept Cookie

Also check out his Character series, HERE!

Illuxcon 6!

Next week I will be in Allentown with a great group of artists at Illuxcon! If you have seen some of my previous posts I always recommend finding the right convention to go to. For me it doesn’t get much better than Illuxcon, with a high concentration of Art Directors, scheduled art critiques, and just the great opportunity to meet so many of the most talented professionals in the industry, makes this convention a special one!

New Business Cards!

So I made sure to print out business cards and these were ones
I wanted to be special looking. So I hired the awesome designer
William Aguayo who made some awesome designs and we
ultimately went with this new look!  I then printed them from and couldn’t be happier with the results!
So if you will be going to Illuxcon let me know! I’d love to meet you there!

And until next time keep the Art strong!

Links of the Week: Work Ethic

Hello people! I wanted to take the week to provide some thoughts on work ethic.

Often Illustrators and Artists state this profession is a self starting job and I agree. It’s grueling hours of work at times, while others seem to fly by. The point being that there is only you, the sole artist, in charge of everything you do. You determine how hard you work and how hard you try to find more work because it won’t last forever.

Though the main thing to remember is if you do good work, are good to work with, and get it to the right people you will be in good hands!

Here are some people who provide excellent insight into work ethic and advice on how to get up to professional speed!

Muddy Colors – Greg Manchess has an article on Muddy Colors (a great blog site in its own right) “10 Things…About Talent”
These 10 things argue the notion that talent is everything. Its good to know that while some start at a different skill level it take time and training to actually improve the skills to a professional level.

  – Garret AJ – Art of Mind –

Garret AJ – Art of Mind –
His blogs are always themed well and contain great information that I recommend you check out!
From 7 Steps to improve your work to Looking for Inspiration.

While the ideas covered are large and have a lot smaller themes the general idea of work ethic is clear. DON’T BE LAZY! Many people have different ways of doing things, but the goal is to make themselves better. This is things we should not forget and when feeling defeated or unmotivated don’t worry. Everyone goes through these feelings and its crucial to not lose sight of the goal.

Good luck out there and until next time keep the art hand strong!

Links of the Week: Livestream

Wow I want to thank everyone who came out this past week to the “I Dream in Widescreen” BFA thesis Show and supporting the short film Grey State. It was great to be a part of the production team as Concept Artist and Art Director. I was even surprised with an Executive Producer credit. Over all it was a neat experience that I wont forget!

So for this week I wanted to make the shoutout to these great livestreams that have helped me progress my painting skills.
Team Awesome –

Awesome Horse Studios is a great group of freelance illustrators who provide paintovers and demos for artists looking to further their skills. The group is most active on Facebook and stream weekly on Wednesdays at 4 PM EST.
Crimson Daggers –  –

The Crimson Daggers are a group setup by Dave Rapoza and Dan Warren. They provide mentorship, bloodsport events and general paintovers for people wanting to become pro in the illustration industry. They feature a tough love approach which has fostered some really dedicated artists and a growing community.



Link of the week: Animation

birthday monster_abbeyHappy belated birthday to myself and all the others born on May 9th! I worked and enjoyed some ice cream, but enough of that its back to the fun stuff.

Yesterday I met a mother who had a son, he was interested in animation. 10 year goal to be working at Disney. Which was great, specific and it helped me know where to send him for guidance along that career path. Which brings us our links for the blog:

First is Chris Oatley’s Website.
Chris Oatley is a Disney Character Designer. He’s a great artist and devotes his time to helping others with podcasts and advice. Great tool for the tool belt!

Second is Bobby Chu’s Schoolism online is a great sight and alternative way to learn where you can take online classes with professionals working in the animation and illustration fields. They also hold live workshops in San Fransisco, definitely worth the look!

Keep on making art and I look forward to see what you create next,
Joshua Meehan


Today we use a vast array of tools to communicate and reach out to others.

Growing your Digital Footprint
1. Use name as URL (of your website where you post your art)
2. Create a facebook account, strictly for Art business.
3. Get on all the social media sites – link them together or keep them in easy to reach tabs.
4. Update often even if its a fun link or not ART! blogs even have the ability to schedule posts to help make it easier
5. BE NICE on the internet!
All these things do help but if you really want to have an Art Director say “hello.” In PERSON.

When Emails, mail ins, and status updates get easily lost in the shuffle with hundreds or thousands of others, having a personal experience with someone is VERY VALUABLE!

Where do you find these people? Usually the advice given is “Go to conventions”. Well this is true but knowing the right convention for the industry you want to go to is important.
So if you want to go into the gaming industry go to GDC.
Want to go into comics? Go to Comic cons…because of how many there are its good to look in advance to see if its worth going.

After you pick a convention, make sure to BRING NETWORKING MATERIALS.

  1. Portfolio
  2. business card
  3. optional leave behinds (small postcard size print of best work for client)

For more on making good first impressions and making connections go here. Make sure to read the whole series by Jon Schindehette on building portfolios if you haven’t already.

So that’s a lot of info.

More to come!
So stay tuned there’s a lot of info out there and I’ll be linking you to as much as I find.

Until then keep the art flow strong!

A Year of Firsts

Hey people and robots,
my name is Joshua Meehan and I have now successfully started my first blog. On here you will expect to find all the extra work I don’t show on my portfolio, cool reference and resources I’ve hunted for on the web, and other announcements and stuff. This week I’m proud to say I just finished a massive amount of work for some new clients who I have had the pleasure of working with for the first time! That work had to get done because now I am free from previous jobs when I head to LA next week. While I’m in LA I will get to meet all the other winners of the Illustrator of the Future Contest, my work is being published for the first time in their Anthology vol. 29, and there is a week long workshop with working professionals that I am very much looking forward to. I just haven’t heard of a contest as good as this one and cannot wait.

WOF-29-Bookcover   The contest is for any Fantasy or Science Fiction artist who hasn’t been in a major publication yet. You can enter quarterly and each quarter 3 winners are chosen and receive $500 for winning. Then you are given a winning short story from the writers side and create a cover for them all the artists compete for the $5000 grand prize and are flown out for a whole week for the workshop and ceremony where they announce the grand prize winner. It’s all very exciting and one of the best opportunities I have ever seen for emerging artists!

For more info check:
You can watch the 2011 vol. 28 winners ceremony at:
If you want to order the book you can do so here:
AND if you are eligible, I highly recommend the contest and wish everyone the best of luck. I’m attending next week so there will certainly be an update about the whole experience.


So until then…
Keep your art hand strong,
Joshua Meehan